ICBL - International Conference on Interactive Computer aided Blended Learning 2-4 November 2011

Check out this website I found at icbl-conference.org

(2011-03-03_13

4th International Conference on Interactive Computer-Aided Blended Learning

2-4 November 2011 in Antigua Guatemala, Guatemala
http://www.icbl-conference.org

Topics of interest include but are not limited to:

Collecting experiences and needs of Education Institutions/Organizations in e-Learning
o Advanced strategies and conceptions
o Best praxis
o Advanced methods
o Teaching/Learning strategies
o Regional differences
o Language learning
o Embedded learning and learning on demand
o Knowledge management and learning
o Quality assurance, sustainability
o Cost-effectiveness
o Education policies
o Digital divide and learning
Technology-Enhanced Learning methodologies, tools
o Platforms and authoring tools
o Environments and tools for e-learning / m-learning / lifelong learning
o Language Learning Platforms and authoring tools
o CSCL (Computer Supported Collaborative Learning)
o GIS (Geographical Information Systems) in Education
o LBS (Location-Based Services) for TEL
o Mash-Up technologies
o Networks/Grids for learning
o Adaptive learning environments
o Responsive environments
o Tools for interactive learning and teaching
o Methods of content adaptation
o Adapted learning flow, content and monitoring process
Individual, social & organizational learning processes
o Knowledge management and learning
o Workplace learning
o Learning orchestration
o Ubiquitous learning
o Context-aware learning
o Self-regulated and Self-directed learning
o Cultural awareness
Pedagogical and psychological issues
o New learning models and applications
o New roles of the instructor & learner
o Problem and project based learning
o Collaborative knowledge building
o Serious game-based and simulated-based learning
o Story-telling and relfection-based learning
o Instructional design and learning design approaches
o Teaching techniques and strategies for blended learning
o Evaluation and outcomes assessment
o Social networks for learning
Technical and theoretical issues
o Learning Objects and Reusability
o Platforms and authoring tools
o Applications of the Semantic Web
o Remote and virtual laboratories
o Standards and style-guides
o Hypermedia applications and virtual reality worlds
o Ubiquous computing
o Digital HDTV and 3DTV supporting learning
o Embedded learning and learning ond demand
o Human-centered computing
o Accesible learning for all: visual, hearing and physical impairments
o Standards about accessibility and learning
Real world experiences
Mobile applications in learning
Pilot projects / Products / Applications

M Yam

M Yam


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